West Wind Avatar
Uncommon · Creature — Cat Spirit Avatar
6.2GoodRank 67 of 190
57.8%Rank 76 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A seven-mana 7/7 trampler. When it enters and each time it attacks, you may sacrifice a token or land to gain 3 life, which also turns on its Disappear: you draw a card.
Risks. Seven mana is slow and you give up a permanent to gain life. Removal handles it.
In the draft. A decent finisher for slow green decks. One copy is enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.1 win-rate points
Its place in the set
- Uncommon: rank 32 of 55
- Green: rank 8 of 27
- Cost 7: rank 2 of 3
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 20,796 games
- 2 copies55.8 % · 2,499 games
- 3 copies61.6 % · 112 games
Win rate since the set came out (card in hand)
- First two weeks58.6 % · 7,194 games
- Next two weeks58.7 % · 3,159 games
- After that59.9 % · 666 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dimension X1,860 games · 60.8 % (instead of 56.1% expected)
- Bebop & Rocksteady1,312 games · 58.0 % (instead of 53.9% expected)
- Tokka & Rahzar, Terrible Twos285 games · 55.4 % (instead of 51.9% expected)
- Michelangelo, Improviser1,317 games · 56.0 % (instead of 52.5% expected)
Cards it wins less with
- Negate198 games · 39.9 % (instead of 46.6% expected)
- Krang, Master Mind546 games · 51.3 % (instead of 56.9% expected)
- Turtle Power!168 games · 42.3 % (instead of 46.1% expected)
Where it is played
B/G · 38 %G/U · 35 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

