Tokka & Rahzar, Terrible Twos
Rare · Legendary Creature — Turtle Wolf Mutant
3.8WeakRank 169 of 190
51.6%Rank 164 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 3/2 with menace for two mana that can't be countered. Its trigger hits any player who casts a spell for less than its mana value: cost reductions, alternative costs like Sneak, free spells.
Risks. It hits you too. If your deck uses Sneak or cost reducers, you burn yourself. Against an opponent paying full price, it is just a fragile 3/2.
In the draft. A decent aggressive two-drop, playable in a black or red deck thanks to its hybrid cost. A comfortable pick, best when your own deck has no discounted spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.0 win-rate points
Its place in the set
- Rare: rank 49 of 53
- Multicolour: rank 31 of 33
- Cost 2: rank 47 of 52
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Venus, Torn Between Worlds173 games · 58.4 % (instead of 48.6% expected)
- Michelangelo, Mutant BFF190 games · 58.4 % (instead of 51.5% expected)
- Savanti Romero, Time's Exile208 games · 58.7 % (instead of 53.7% expected)
- Shark Shredder, Killer Clone231 games · 58.0 % (instead of 53.2% expected)
Cards it wins less with
- Armaggon, Future Shark195 games · 48.2 % (instead of 54.8% expected)
- Madame Null, Power Broker254 games · 45.3 % (instead of 51.4% expected)
- Mouser Attack!206 games · 42.2 % (instead of 47.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




