Bellowing Crier
Common · Creature — Frog Advisor
3.2WeakRank 237 of 261
53.4%Rank 208 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.2/10).
Why. A 2/1 for two that filters your hand by drawing then discarding. It smooths your draws and can discard an extra land to feed a graveyard.
Risks. The body is small and blocks little. You gain no card advantage: it is a one-for-one with a bit of filtering.
In the draft. A filler blue playable that helps the curve. Take it late unless your deck wants a two-drop or a fuller graveyard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.6 win-rate points
Its place in the set
- Common: rank 62 of 81
- Blue: rank 37 of 41
- Cost 2: rank 76 of 82
- Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 68,992 games
- 2 copies52.1 % · 22,826 games
- 3 copies51.3 % · 3,445 games
- 4 copies or more48.3 % · 300 games
Win rate since the set came out (card in hand)
- First two weeks53.4 % · 30,212 games
- Next two weeks52.9 % · 13,583 games
- After that53.5 % · 5,619 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Season of Loss1,730 games · 58.3 % (instead of 55.9% expected)
- Mockingbird12,044 games · 53.6 % (instead of 51.3% expected)
- Psychic Whorl4,164 games · 51.6 % (instead of 49.3% expected)
- Clifftop Lookout13,787 games · 53.4 % (instead of 51.3% expected)
Cards it wins less with
- Coruscation Mage2,749 games · 47.0 % (instead of 50.9% expected)
- Take Out the Trash4,894 games · 49.5 % (instead of 52.7% expected)
- Kindlespark Duo3,817 games · 46.3 % (instead of 48.9% expected)
Where it is played
G/U · 72 %B/U · 55 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




