Brambleguard Veteran
Uncommon · Creature — Raccoon Warrior
5.4PlayableRank 140 of 261
55.9%Rank 129 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A 3/4 for three mana, a body that blocks and attacks well. Whenever you expend 4, your Raccoons get bigger and gain vigilance, so they can attack without leaving you open.
Risks. Without other Raccoons the ability only improves itself. It needs you to spend four mana on spells in a single turn.
In the draft. A good body for a green deck with several Raccoons. Take it gladly mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.8 win-rate points
Its place in the set
- Uncommon: rank 58 of 100
- Green: rank 20 of 41
- Cost 3: rank 32 of 65
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 67,212 games
- 2 copies55.1 % · 11,645 games
- 3 copies57.7 % · 1,437 games
- 4 copies or more61.2 % · 121 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 22,927 games
- Next two weeks55.1 % · 9,545 games
- After that56.1 % · 3,845 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Finch Formation2,614 games · 54.5 % (instead of 51.0% expected)
- Lilypad Village2,298 games · 56.4 % (instead of 53.1% expected)
- Run Away Together5,711 games · 55.2 % (instead of 52.5% expected)
- Sunspine Lynx2,290 games · 55.5 % (instead of 52.9% expected)
Cards it wins less with
- Baylen, the Haymaker797 games · 46.7 % (instead of 52.0% expected)
- Cindering Cutthroat4,923 games · 50.9 % (instead of 54.3% expected)
- For the Common Good414 games · 45.4 % (instead of 48.6% expected)
Where it is played
G/R · 53 %
Played in 8.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




