Finch Formation
Common · Creature — Bird Scout
1.5WeakRank 258 of 261
51.0%Rank 248 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.5/10).
Why. A 2/2 flyer for three that, when it enters, gives one of your creatures flying until end of turn. With Offspring you also get a small 1/1 flying body.
Risks. The body is small, Offspring costs three more mana, and the enter effect lasts only one turn. A slow deck will struggle to use it.
In the draft. Filler for a blue flyers deck. Take it late, unless you have ground creatures that benefit from an aerial attack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Common: rank 78 of 81
- Blue: rank 40 of 41
- Cost 3: rank 63 of 65
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.3 % · 38,718 games
- 2 copies49.7 % · 10,446 games
- 3 copies50.1 % · 1,606 games
- 4 copies or more46.2 % · 288 games
Win rate since the set came out (card in hand)
- First two weeks51.2 % · 18,196 games
- Next two weeks51.1 % · 5,531 games
- After that52.0 % · 1,937 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dawn's Truce565 games · 50.4 % (instead of 46.6% expected)
Cards it wins less with
- Take Out the Trash3,030 games · 46.8 % (instead of 51.1% expected)
- Agate Assault2,905 games · 47.8 % (instead of 50.2% expected)
- Stormcatch Mentor2,170 games · 45.2 % (instead of 47.0% expected)
Where it is played
U/W · 59 %G/U · 25 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




