Brightblade Stoat
Uncommon · Creature — Weasel Soldier
6.2GoodRank 82 of 261
57.9%Rank 69 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A two-mana 2/2 with first strike and lifelink. It blocks small creatures well, attacks early without fearing trades and gains life with every hit.
Risks. It is still a 2/2 that dies to any removal. It loses value against bigger creatures or fliers.
In the draft. A good white two-drop, an easy pick in a deck that wants to attack or gain life. It is always playable in white.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Uncommon: rank 22 of 100
- White: rank 15 of 40
- Cost 2: rank 29 of 82
- Average pick: 3.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 81,145 games
- 2 copies56.1 % · 11,557 games
- 3 copies59.8 % · 1,027 games
- 4 copies or more60.0 % · 100 games
Win rate since the set came out (card in hand)
- First two weeks58.1 % · 25,773 games
- Next two weeks57.2 % · 10,983 games
- After that57.1 % · 4,429 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Helga, Skittish Seer355 games · 53.2 % (instead of 51.7% expected)
- Manifold Mouse5,232 games · 59.5 % (instead of 58.0% expected)
- Moonstone Harbinger9,268 games · 57.2 % (instead of 55.6% expected)
- Sinister Monolith5,351 games · 54.9 % (instead of 53.3% expected)
Cards it wins less with
- Hired Claw2,194 games · 55.2 % (instead of 57.7% expected)
- Cache Grab5,236 games · 54.1 % (instead of 56.4% expected)
- Wear Down268 games · 47.0 % (instead of 49.2% expected)
Where it is played
U/W · 29 %B/W · 28 %
Played in 9.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




