Byway Barterer
Rare · Creature — Raccoon Rogue
6.2GoodRank 83 of 261
56.9%Rank 96 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A three-mana 3/3 with menace, already a good body. Expend 4 lets you discard your hand to draw two, useful when your hand is empty or weak late in the game.
Risks. The effect is optional but costly if you are holding good cards. You must spend four mana on spells in a turn to trigger it.
In the draft. A good red creature, playable in almost any red deck. Play it even without synergy: the body is enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.0 win-rate points
Its place in the set
- Rare: rank 44 of 60
- Red: rank 7 of 41
- Cost 3: rank 19 of 65
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 34,839 games
- 2 copies56.7 % · 1,915 games
Win rate since the set came out (card in hand)
- First two weeks56.3 % · 9,503 games
- Next two weeks56.1 % · 3,807 games
- After that58.3 % · 1,847 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Festival of Embers247 games · 52.2 % (instead of 48.2% expected)
- Agate-Blade Assassin5,497 games · 57.8 % (instead of 54.7% expected)
- Ravine Raider6,005 games · 58.1 % (instead of 55.1% expected)
- Scales of Shale6,586 games · 58.7 % (instead of 55.8% expected)
Cards it wins less with
- Stormsplitter228 games · 41.7 % (instead of 47.2% expected)
- Cache Grab2,257 games · 51.2 % (instead of 55.5% expected)
- Galewind Moose2,818 games · 52.5 % (instead of 55.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




