Harvestrite Host

Uncommon · Creature — Rabbit Citizen

Pick rating

6.8GoodRank 50 of 261

Observed strength

59.0%Rank 42 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.8/10).

Why. A three-mana 3/3 that gives +1/+0 to a creature whenever a Rabbit enters. If that happens twice in a turn you draw a card: a solid body that can become a value engine.

Risks. Without other Rabbits it is a plain 3/3. The combat bonuses are temporary.

In the draft. A good white uncommon, especially in a deck with Rabbits. It does its job even as a simple mid-curve body.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.0 %(set average : 56.0 %)
Card in the opening hand60.3 %(set average : 55.0 %)
Card drawn during the game58.0 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)82.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 9 of 100
  • White: rank 8 of 40
  • Cost 3: rank 10 of 65
  • Average pick: 3.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

50,551 games57.1 %(all pairs : 56.5 %)
18,344 games55.5 %(all pairs : 56.5 %)
14,077 games57.0 %(all pairs : 56.5 %)
4,792 games54.8 %(all pairs : 56.5 %)
2,515 games62.9 %(all pairs : 56.5 %)
1,164 games50.4 %(all pairs : 56.5 %)
1,094 games48.4 %(all pairs : 56.5 %)
939 games51.3 %(all pairs : 56.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.3 %· 9,318 games
All players, card in hand58.5 %· 42,561 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.3 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 74,658 games
  • 2 copies59.0 % · 16,775 games
  • 3 copies60.8 % · 2,310 games
  • 4 copies or more59.6 % · 267 games

Win rate since the set came out (card in hand)

  • First two weeks59.0 % · 26,089 games
  • Next two weeks58.2 % · 11,515 games
  • After that56.7 % · 4,957 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 46 %R/W · 39 %

Played in 9.8% of the decks of the set

Other cards of the same cost and colours

  • Mabel, Heir to Cragflame

    12. Mabel, Heir to Cragflame

    8.3
  • Caretaker's Talent

    13. Caretaker's Talent

    8.3
  • Zoraline, Cosmos Caller

    14. Zoraline, Cosmos Caller

    8.2
  • Hop to It

    42. Hop to It

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.