Kitnap

Rare · Enchantment — Aura

Pick rating

6.6GoodRank 58 of 261

Observed strength

57.5%Rank 77 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.6/10).

Why. A four-mana Aura that steals a creature of your choice from the opponent. Without the Gift the creature is tapped and gets three stun counters; with it the opponent draws and the creature stays tapped until your next untap step. Removal plus a reinforcement.

Risks. Both modes cost something: three turns of waiting or a card given away. If the creature dies you lose the card, and if the Aura leaves, it goes back to the opponent.

In the draft. A quality pick for a blue deck, counted as removal. Control decks like it especially.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.5 %(set average : 56.0 %)
Card in the opening hand54.6 %(set average : 55.0 %)
Card drawn during the game59.2 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +6.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)82.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 34 of 60
  • Blue: rank 8 of 41
  • Cost 4: rank 6 of 38
  • Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,103 games55.5 %(all pairs : 53.8 %)
8,832 games54.3 %(all pairs : 53.8 %)
5,891 games51.5 %(all pairs : 53.8 %)
4,974 games52.8 %(all pairs : 53.8 %)
1,175 games52.2 %(all pairs : 53.8 %)
572 games50.5 %(all pairs : 53.8 %)
355 games50.1 %(all pairs : 53.8 %)
319 games55.5 %(all pairs : 53.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.5 %· 4,261 games
All players, card in hand56.8 %· 17,657 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.9 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.8 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy53.7 % · 34,256 games
  • 2 copies55.3 % · 2,655 games
  • 3 copies51.3 % · 119 games

Win rate since the set came out (card in hand)

  • First two weeks56.4 % · 10,301 games
  • Next two weeks57.7 % · 5,035 games
  • After that57.1 % · 2,321 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dreamdew Entrancer

    9. Dreamdew Entrancer

    8.6
  • Eluge, the Shoreless Sea

    41. Eluge, the Shoreless Sea

    7.0
  • Vren, the Relentless

    55. Vren, the Relentless

    6.8
  • Ral, Crackling Wit

    63. Ral, Crackling Wit

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.