Otterball Antics

Uncommon · Sorcery

Pick rating

4.4WeakRank 208 of 261

Observed strength

54.0%Rank 185 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A two-mana sorcery that creates a 1/1 blue and red Otter creature token with prowess. Flashback costs four mana and gives a token with a +1/+1 counter: two bodies from one card.

Risks. A 1/1 token is fragile, and the card only shines in a deck with plenty of noncreature spells to trigger prowess.

In the draft. Interesting in a blue-red spells deck. Outside that plan it's weak: don't take it early.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.0 %(set average : 56.0 %)
Card in the opening hand51.1 %(set average : 55.0 %)
Card drawn during the game55.8 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)43.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 91 of 100
  • Blue: rank 30 of 41
  • Cost 2: rank 68 of 82
  • Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,971 games51.3 %(all pairs : 51.1 %)
5,019 games52.1 %(all pairs : 51.1 %)
3,556 games50.1 %(all pairs : 51.1 %)
2,720 games50.8 %(all pairs : 51.1 %)
521 games53.6 %(all pairs : 51.1 %)
440 games52.0 %(all pairs : 51.1 %)
212 games50.5 %(all pairs : 51.1 %)
172 games44.2 %(all pairs : 51.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.7 %· 3,127 games
All players, card in hand52.5 %· 15,585 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.5 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)47.6 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy50.8 % · 22,816 games
  • 2 copies51.6 % · 5,976 games
  • 3 copies53.6 % · 1,164 games
  • 4 copies or more54.4 % · 180 games

Win rate since the set came out (card in hand)

  • First two weeks51.9 % · 9,744 games
  • Next two weeks52.6 % · 3,689 games
  • After that55.3 % · 2,152 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 57 %

Played in 3.4% of the decks of the set

Other cards of the same cost and colours

  • Kitsa, Otterball Elite

    22. Kitsa, Otterball Elite

    7.6
  • Azure Beastbinder

    40. Azure Beastbinder

    7.0
  • Thundertrap Trainer

    48. Thundertrap Trainer

    7.0
  • Shoreline Looter

    49. Shoreline Looter

    6.9

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.