Rust-Shield Rampager

Common · Creature — Raccoon Warrior

Pick rating

2.0WeakRank 247 of 261

Observed strength

54.4%Rank 173 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

Not good filler and often gets cut (2.0/10).

Why. A 4/4 for four that cannot be blocked by creatures with power 2 or less, with Offspring for a small second body at six mana. A solid green threat for its price.

Risks. Creatures with power 3 or more can block it normally, and removal handles it easily. The Offspring cost is steep.

In the draft. A good green playable, worth taking without hurry among commons. It fits any green deck, aggressive or ramp.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.4 %(set average : 56.0 %)
Card in the opening hand52.7 %(set average : 55.0 %)
Card drawn during the game55.5 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +0.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)59.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 69 of 81
  • Green: rank 41 of 41
  • Cost 4: rank 35 of 38
  • Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

37,769 games54.7 %(all pairs : 54.0 %)
36,144 games54.5 %(all pairs : 54.0 %)
33,189 games53.8 %(all pairs : 54.0 %)
15,407 games53.5 %(all pairs : 54.0 %)
1,623 games54.0 %(all pairs : 54.0 %)
1,441 games46.4 %(all pairs : 54.0 %)
1,334 games50.1 %(all pairs : 54.0 %)
1,190 games51.4 %(all pairs : 54.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.3 %· 10,922 games
All players, card in hand54.4 %· 58,916 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.3 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy54.0 % · 104,097 games
  • 2 copies53.8 % · 23,581 games
  • 3 copies55.0 % · 2,711 games
  • 4 copies or more56.7 % · 254 games

Win rate since the set came out (card in hand)

  • First two weeks54.9 % · 37,176 games
  • Next two weeks53.2 % · 15,412 games
  • After that54.9 % · 6,328 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Dewdrop Cure2,629 games · 50.2 % (instead of 52.2% expected)

Where it is played

G/R · 86 %G/W · 34 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Dreamdew Entrancer

    9. Dreamdew Entrancer

    8.6
  • Hugs, Grisly Guardian

    77. Hugs, Grisly Guardian

    6.4
  • Lilysplash Mentor

    101. Lilysplash Mentor

    6.0
  • Polliwallop

    188. Polliwallop

    4.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.