Hugs, Grisly Guardian
Mythic · Legendary Creature — Badger Warrior
6.4GoodRank 77 of 261
58.4%Rank 56 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 5/5 trampler for four mana that also gives you extra cards: pay X to exile the top X cards of your library and play them until the end of your next turn. It also lets you play an additional land each turn.
Risks. It needs two red and two green mana, so both colours must be in place. Exiled cards are lost if you cannot play them in time.
In the draft. A good card for a red-green deck. With enough lands, the effect gets stronger the larger X is.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.0 win-rate points
Its place in the set
- Mythic: rank 16 of 20
- Multicolour: rank 20 of 39
- Cost 4: rank 10 of 38
- Average pick: 2.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 10,773 games
- 2 copies56.3 % · 398 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 2,782 games
- Next two weeks56.7 % · 1,197 games
- After that58.5 % · 460 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Muerra, Trash Tactician2,371 games · 57.1 % (instead of 53.5% expected)
- Short Bow730 games · 55.6 % (instead of 52.4% expected)
- Heartfire Hero1,615 games · 57.2 % (instead of 54.4% expected)
- Valley Rally748 games · 54.9 % (instead of 52.2% expected)
Cards it wins less with
- Druid of the Spade962 games · 50.1 % (instead of 53.9% expected)
- Head of the Homestead1,493 games · 51.8 % (instead of 54.3% expected)
- Three Tree Scribe1,078 games · 51.4 % (instead of 53.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




