Lilysplash Mentor
Uncommon · Creature — Frog Druid
6.0PlayableRank 101 of 261
58.4%Rank 57 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A four-mana 4/4 with reach that holds off both the air and the ground. Its ability blinks another creature you control and returns it with a +1/+1 counter, so spare mana grows your board and replays enter effects.
Risks. The ability is sorcery speed and costs three mana, so it slows your development if you pay for it too early. With no other creature to target, it is just a big body.
In the draft. A strong uncommon in green-blue, where it finds the most creatures worth blinking. Take it over ordinary creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.2 win-rate points
Its place in the set
- Uncommon: rank 31 of 100
- Multicolour: rank 22 of 39
- Cost 4: rank 14 of 38
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 56,029 games
- 2 copies55.9 % · 15,297 games
- 3 copies56.1 % · 1,939 games
- 4 copies or more53.4 % · 163 games
Win rate since the set came out (card in hand)
- First two weeks58.2 % · 22,300 games
- Next two weeks57.6 % · 11,174 games
- After that59.3 % · 4,727 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Eluge, the Shoreless Sea1,047 games · 55.4 % (instead of 50.9% expected)
- Kitsa, Otterball Elite2,872 games · 57.5 % (instead of 54.4% expected)
Cards it wins less with
- Wishing Well174 games · 45.4 % (instead of 52.9% expected)
- Plumecreed Mentor1,916 games · 49.0 % (instead of 52.3% expected)
- Ral, Crackling Wit859 games · 50.3 % (instead of 52.9% expected)
Where it is played
G/U · 60 %
Played in 7.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




