Short Bow
Uncommon · Artifact — Equipment
4.6WeakRank 201 of 261
52.6%Rank 222 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A cheap-to-equip Equipment giving +1/+1, reach and vigilance. It turns an ordinary creature into an attacker that still holds the ground, and it shuts down a small flyer.
Risks. It does nothing alone and needs a creature to carry it. The bonus is modest: it doesn't replace a real threat or removal.
In the draft. Playable filler in a deck with plenty of small creatures. Take it late, after your creatures and interaction.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 90 of 100
- Colourless: rank 12 of 19
- Cost 2: rank 65 of 82
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.0 % · 50,683 games
- 2 copies54.4 % · 2,107 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 12,979 games
- Next two weeks51.6 % · 5,673 games
- After that52.3 % · 2,339 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hugs, Grisly Guardian730 games · 55.6 % (instead of 52.4% expected)
- Beza, the Bounding Spring1,698 games · 58.2 % (instead of 55.5% expected)
- War Squeak4,841 games · 52.2 % (instead of 49.6% expected)
- Manifold Mouse5,368 games · 57.8 % (instead of 55.3% expected)
Cards it wins less with
- Reptilian Recruiter2,562 games · 48.8 % (instead of 52.2% expected)
- Corpseberry Cultivator4,153 games · 49.7 % (instead of 52.5% expected)
- Galewind Moose4,131 games · 51.2 % (instead of 53.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


