Shrike Force
Uncommon · Creature — Bird Knight
5.6PlayableRank 132 of 261
55.5%Rank 144 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A three-mana white 1/3 with flying, double strike and vigilance. It deals 2 damage per attack, attacks without exposing you and blocks small creatures well.
Risks. Three toughness is still fragile, and any counter or aura on it is risky. Against bigger flyers it loses its edge.
In the draft. A good choice for any white deck, especially with pump spells or counters. Take it over ordinary white creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 53 of 100
- White: rank 22 of 40
- Cost 3: rank 30 of 65
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 58,598 games
- 2 copies56.1 % · 7,583 games
- 3 copies54.8 % · 602 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 17,855 games
- Next two weeks55.2 % · 7,735 games
- After that56.8 % · 3,185 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Three Tree City504 games · 56.3 % (instead of 51.8% expected)
- For the Common Good375 games · 51.2 % (instead of 48.8% expected)
- Kastral, the Windcrested5,254 games · 55.4 % (instead of 53.0% expected)
- Valley Rally3,525 games · 55.4 % (instead of 53.2% expected)
Cards it wins less with
- Consumed by Greed3,463 games · 53.5 % (instead of 56.3% expected)
- Steampath Charger4,573 games · 51.8 % (instead of 54.1% expected)
- Daggerfang Duo3,373 games · 52.5 % (instead of 54.9% expected)
Where it is played
U/W · 28 %
Played in 7.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




