Starscape Cleric
Uncommon · Creature — Bat Cleric
6.0PlayableRank 105 of 261
56.7%Rank 102 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A two-mana black flyer that can also be cast later with Offspring for two flying bodies. Every time you gain life, each opponent loses 1, which turns a lifegain deck into a source of direct damage.
Risks. It can't block, so it does nothing to defend you. Without lifegain in your deck, it is only a small 2/1 flyer.
In the draft. A good uncommon for an aggressive black deck, especially white-black with lifegain. Take it if you already have a few ways to gain life.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Uncommon: rank 33 of 100
- Black: rank 20 of 40
- Cost 2: rank 36 of 82
- Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 58,770 games
- 2 copies55.6 % · 10,808 games
- 3 copies57.9 % · 1,272 games
- 4 copies or more63.8 % · 138 games
Win rate since the set came out (card in hand)
- First two weeks56.8 % · 19,318 games
- Next two weeks56.0 % · 8,969 games
- After that58.7 % · 3,772 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kindlespark Duo3,754 games · 54.3 % (instead of 51.5% expected)
- Agate Assault5,626 games · 57.1 % (instead of 54.5% expected)
- Alania's Pathmaker4,936 games · 56.8 % (instead of 54.3% expected)
- Rabid Gnaw3,682 games · 58.5 % (instead of 56.0% expected)
Cards it wins less with
- Camellia, the Seedmiser2,723 games · 52.5 % (instead of 57.2% expected)
- Curious Forager3,628 games · 52.0 % (instead of 55.7% expected)
- Treeguard Duo4,324 games · 52.1 % (instead of 55.7% expected)
Where it is played
B/W · 44 %
Played in 7.6% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




