Curious Forager
Uncommon · Creature — Squirrel Druid
5.4PlayableRank 142 of 261
55.6%Rank 142 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A 3/2 for three mana that, with Forage, rebuys a permanent from your graveyard: a dead creature, an enchantment, a land. It is clean card advantage.
Risks. Forage needs three cards in the graveyard or a Food, so the effect often comes fairly late. The 3/2 body is modest.
In the draft. A good value card for a green deck with Food or lots of trades. Take it when nothing better is on offer mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 60 of 100
- Green: rank 22 of 41
- Cost 3: rank 33 of 65
- Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 91,205 games
- 2 copies55.1 % · 11,829 games
- 3 copies54.1 % · 687 games
Win rate since the set came out (card in hand)
- First two weeks55.8 % · 28,154 games
- Next two weeks55.2 % · 12,683 games
- After that55.4 % · 5,130 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Huskburster Swarm10,015 games · 55.7 % (instead of 53.8% expected)
- Kitnap2,453 games · 56.1 % (instead of 54.4% expected)
- Sugar Coat4,293 games · 55.3 % (instead of 53.6% expected)
- Mockingbird2,671 games · 55.6 % (instead of 54.0% expected)
Cards it wins less with
- Starscape Cleric3,628 games · 52.0 % (instead of 55.7% expected)
- Three Tree City708 games · 49.2 % (instead of 52.1% expected)
Where it is played
B/G · 39 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




