Cloudspire Skycycle
Uncommon · Artifact — Vehicle
4.6WeakRank 201 of 271
50.4%Rank 257 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 2/3 flying Vehicle for four with Crew 1, so almost any creature can get it attacking. When it enters, it distributes two +1/+1 counters among one or two other Vehicles or creatures you control, which makes it better in a deck with plenty of creatures.
Risks. It is two colours, so it only fits one pair. With no other creature or Vehicle in play, the counters are wasted, and it is exposed to removal once crewed.
In the draft. A late-pack card for a red-white deck with plenty of creatures. Do not take it before you are committed to both colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Uncommon: rank 73 of 100
- Multicolour: rank 42 of 43
- Cost 4: rank 25 of 41
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.3 % · 21,441 games
- 2 copies50.4 % · 5,899 games
- 3 copies49.2 % · 858 games
Win rate since the set came out (card in hand)
- First two weeks50.9 % · 8,882 games
- Next two weeks50.0 % · 3,125 games
- After that49.5 % · 1,108 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Reckless Velocitaur4,251 games · 52.3 % (instead of 47.1% expected)
- Lifecraft Engine1,996 games · 52.7 % (instead of 47.5% expected)
- Kolodin, Triumph Caster6,624 games · 50.6 % (instead of 46.3% expected)
- Cloudspire Coordinator12,726 games · 52.9 % (instead of 48.7% expected)
Cards it wins less with
- Swiftwater Cliffs2,013 games · 46.3 % (instead of 50.2% expected)
- Tranquil Cove2,012 games · 47.4 % (instead of 50.3% expected)
- Spectacular Pileup2,335 games · 47.9 % (instead of 50.3% expected)
Where it is played
R/W · 58 %
Played in 3.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




