Infernal Phantom

Uncommon · Creature — Spirit

Pick rating

4.2WeakRank 231 of 271

Observed strength

51.2%Rank 240 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A 2/3 that leaves removal behind when it dies: it deals damage equal to its power to any target. If Eerie triggered this turn, the +2/+0 raises that damage.

Risks. Without Eerie it deals only 2 damage when it dies. Four mana for a 2/3 is steep, and the opponent can simply ignore it or exile it.

In the draft. Playable in red in a Rooms deck. Take it at a mid to late pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.2 %(set average : 55.9 %)
Card in the opening hand49.9 %(set average : 55.0 %)
Card drawn during the game52.2 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -1.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)55.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 94 of 100
  • Red: rank 36 of 41
  • Cost 4: rank 29 of 41
  • Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,783 games54.7 %(all pairs : 52.4 %)
12,432 games53.3 %(all pairs : 52.4 %)
11,576 games50.0 %(all pairs : 52.4 %)
7,902 games52.1 %(all pairs : 52.4 %)
1,433 games47.8 %(all pairs : 52.4 %)
1,001 games50.2 %(all pairs : 52.4 %)
776 games45.1 %(all pairs : 52.4 %)
768 games58.6 %(all pairs : 52.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.2 %· 4,860 games
All players, card in hand51.6 %· 23,743 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.9 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.8 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy52.5 % · 47,218 games
  • 2 copies51.8 % · 7,139 games
  • 3 copies48.5 % · 660 games

Win rate since the set came out (card in hand)

  • First two weeks52.0 % · 15,134 games
  • Next two weeks50.9 % · 6,531 games
  • After that51.2 % · 2,078 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/U · 28 %

Played in 5.6% of the decks of the set

Other cards of the same cost and colours

  • Midnight Mayhem

    24. Midnight Mayhem

    7.6
  • Enduring Courage

    88. Enduring Courage

    6.2
  • Peer Past the Veil

    137. Peer Past the Veil

    5.6
  • Ripchain Razorkin

    186. Ripchain Razorkin

    4.9

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.