Glimmerburst

Common · Instant

Pick rating

6.2GoodRank 90 of 271

Observed strength

57.6%Rank 61 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A four-mana instant that draws two cards and creates a 1/1 white Glimmer enchantment creature token. It replaces itself, nets a card and leaves a body, at any moment.

Risks. A little slow at four mana, and it does nothing for the board right away. The 1/1 token stays fragile.

In the draft. A solid common for blue decks. Take it over filler, without playing too many copies.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.6 %(set average : 55.9 %)
Card in the opening hand55.5 %(set average : 55.0 %)
Card drawn during the game59.0 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)77.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 5 of 91
  • Blue: rank 14 of 41
  • Cost 4: rank 9 of 41
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

89,673 games57.3 %(all pairs : 55.2 %)
43,861 games55.6 %(all pairs : 55.2 %)
23,076 games52.7 %(all pairs : 55.2 %)
21,324 games52.8 %(all pairs : 55.2 %)
5,308 games53.5 %(all pairs : 55.2 %)
5,118 games49.6 %(all pairs : 55.2 %)
3,933 games51.7 %(all pairs : 55.2 %)
3,753 games50.3 %(all pairs : 55.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.6 %· 29,721 games
All players, card in hand57.2 %· 103,198 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.0 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 151,290 games
  • 2 copies56.2 % · 49,391 games
  • 3 copies58.4 % · 6,689 games
  • 4 copies or more56.0 % · 552 games

Win rate since the set came out (card in hand)

  • First two weeks57.6 % · 55,215 games
  • Next two weeks56.7 % · 34,924 games
  • After that56.9 % · 13,059 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 78 %G/U · 70 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Niko, Light of Hope

    11. Niko, Light of Hope

    8.5
  • Enduring Curiosity

    18. Enduring Curiosity

    7.9
  • Kaito, Bane of Nightmares

    30. Kaito, Bane of Nightmares

    7.4
  • Vanish from Sight

    124. Vanish from Sight

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.