Daggermaw Megalodon
Common · Creature — Shark
4.2WeakRank 225 of 271
52.9%Rank 212 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 5/7 with vigilance: it attacks while staying an excellent blocker. Islandcycling fetches an Island for two mana, so the card is never dead in hand.
Risks. Six mana including two blue, with no evasion: an opponent with fliers or removal gets around it.
In the draft. Take it as a blue finisher mid to late in the pack; one copy. Its cycling makes it safe to play in a slower deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.3 win-rate points
Its place in the set
- Common: rank 71 of 91
- Blue: rank 35 of 41
- Cost 6: rank 9 of 15
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 96,650 games
- 2 copies53.0 % · 10,797 games
- 3 copies53.0 % · 585 games
Win rate since the set came out (card in hand)
- First two weeks52.8 % · 30,082 games
- Next two weeks51.9 % · 14,214 games
- After that52.5 % · 4,947 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Tale of Tamiyo389 games · 51.2 % (instead of 45.5% expected)
- Cryptid Inspector18,689 games · 53.9 % (instead of 51.3% expected)
- Twitching Doll4,043 games · 55.7 % (instead of 53.1% expected)
- Anthropede5,257 games · 52.3 % (instead of 49.9% expected)
Cards it wins less with
- Infernal Phantom3,700 games · 47.0 % (instead of 50.6% expected)
- Grievous Wound284 games · 39.1 % (instead of 42.3% expected)
- Scorching Dragonfire11,470 games · 50.7 % (instead of 53.8% expected)
Where it is played
B/U · 35 %R/U · 34 %
Played in 11% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



