Living Phone
Common · Artifact Creature — Toy
4.1WeakRank 232 of 271
51.2%Rank 242 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. A 2/1 that replaces itself when it dies: you look at the top five cards of your library and may take a creature with power 2 or less. It trades well with an opposing creature and hands you a body back.
Risks. Three mana for a 2/1 is weak, and the search can whiff if no creature with power 2 or less is on top. No value if it is exiled.
In the draft. Filler for a white deck with small creatures. Take it at a late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.2 win-rate points
Its place in the set
- Common: rank 76 of 91
- White: rank 36 of 41
- Cost 3: rank 50 of 57
- Average pick: 10.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 32,903 games
- 2 copies52.8 % · 7,891 games
- 3 copies51.7 % · 1,214 games
- 4 copies or more51.0 % · 145 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 12,871 games
- Next two weeks50.8 % · 4,489 games
- After that52.3 % · 1,448 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Trial of Agony5,679 games · 55.6 % (instead of 53.2% expected)
- Screaming Nemesis1,373 games · 58.3 % (instead of 56.2% expected)
- Infernal Phantom3,695 games · 53.3 % (instead of 51.3% expected)
Cards it wins less with
- Monstrous Emergence2,262 games · 50.9 % (instead of 53.6% expected)
- Dollmaker's Shop // Porcelain Gallery2,347 games · 53.5 % (instead of 55.5% expected)
- Boilerbilges Ripper2,253 games · 50.2 % (instead of 52.0% expected)
Where it is played
R/W · 28 %
Played in 4.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




