Monstrous Emergence
Common · Sorcery
5.8PlayableRank 118 of 271
56.4%Rank 95 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A two-mana removal: it deals damage to the target creature equal to the power of a creature you control or reveal from your hand. With a big body it kills almost anything, without exposing your creature.
Risks. It needs a creature with decent power in hand or on the battlefield, and it is a sorcery. With no creature, you cannot cast it.
In the draft. Take it fairly high in a green deck full of creatures with good power. A cheap removal that is welcome in most decks.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Common: rank 17 of 91
- Green: rank 18 of 42
- Cost 2: rank 37 of 66
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 152,763 games
- 2 copies54.9 % · 49,807 games
- 3 copies56.1 % · 7,691 games
- 4 copies or more57.1 % · 884 games
Win rate since the set came out (card in hand)
- First two weeks56.5 % · 59,656 games
- Next two weeks55.7 % · 31,511 games
- After that55.5 % · 10,791 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Marina Vendrell1,135 games · 47.6 % (instead of 44.6% expected)
- Abhorrent Oculus6,219 games · 58.9 % (instead of 56.3% expected)
- Dazzling Theater // Prop Room980 games · 48.0 % (instead of 45.4% expected)
Cards it wins less with
- Enduring Innocence3,333 games · 51.7 % (instead of 56.6% expected)
- The Jolly Balloon Man2,224 games · 49.5 % (instead of 54.0% expected)
- Sheltered by Ghosts8,991 games · 53.0 % (instead of 56.9% expected)
Where it is played
G/U · 63 %B/G · 58 %
Played in 21% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




