Miasma Demon
Uncommon · Creature — Demon
4.4WeakRank 216 of 271
53.4%Rank 196 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 5/4 flier for six whose enters trigger can sweep small creatures: each discarded card gives a targeted creature -2/-2. With spare lands in hand it is a two-for-one.
Risks. Six mana including two black is expensive, and the -2/-2 costs you cards. A 5/4 is still fragile against removal.
In the draft. A decent finisher for a slow black deck. Take it mid pack, after a removal spell; one copy, two at most.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Uncommon: rank 93 of 100
- Black: rank 29 of 42
- Cost 6: rank 7 of 15
- Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.2 % · 47,599 games
- 2 copies50.6 % · 3,612 games
Win rate since the set came out (card in hand)
- First two weeks53.8 % · 13,624 games
- Next two weeks53.1 % · 6,117 games
- After that53.9 % · 1,908 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grievous Wound493 games · 47.7 % (instead of 41.6% expected)
- Cathartic Parting3,721 games · 54.5 % (instead of 50.8% expected)
- Nashi, Searcher in the Dark2,586 games · 51.8 % (instead of 48.4% expected)
Cards it wins less with
- Grand Entryway // Elegant Rotunda3,393 games · 47.9 % (instead of 52.3% expected)
- Acrobatic Cheerleader2,947 games · 47.6 % (instead of 51.9% expected)
- Fear of Immobility2,802 games · 48.2 % (instead of 52.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


