Doomsday Excruciator
Rare · Creature — Demon
2.5WeakRank 248 of 271
44.2%Rank 267 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.5/10).
Why. A 6/6 flyer for six black mana with an extra draw each upkeep. In practice it is a combo-style card: each player is left with only six cards in the library.
Risks. Six black mana is nearly impossible outside a near mono-black deck. After it enters, the game ends within a few turns, and you draw two cards a turn, so you can lose before the opponent does.
In the draft. Not a normal draft card. Play it only in a near mono-black deck that can win in a few attacks.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -4.8 win-rate points
Its place in the set
- Rare: rank 48 of 60
- Black: rank 37 of 42
- Cost 6: rank 12 of 15
- Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy47.4 % · 6,297 games
- 2 copies43.5 % · 430 games
Win rate since the set came out (card in hand)
- First two weeks43.7 % · 1,678 games
- Next two weeks44.1 % · 809 games
- After that42.3 % · 281 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Overlord of the Balemurk391 games · 54.7 % (instead of 48.7% expected)
- Valgavoth, Terror Eater551 games · 50.8 % (instead of 45.1% expected)
- The Swarmweaver436 games · 54.6 % (instead of 49.4% expected)
- Rite of the Moth3,071 games · 49.6 % (instead of 44.4% expected)
Cards it wins less with
- Murky Sewer449 games · 40.5 % (instead of 45.0% expected)
- Bashful Beastie376 games · 42.6 % (instead of 46.9% expected)
- Glimmerlight594 games · 44.9 % (instead of 48.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


