Grand Entryway // Elegant Rotunda

Common · Enchantment — Room // Enchantment — Room

Pick rating

5.0PlayableRank 179 of 271

Observed strength

54.6%Rank 154 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A cheap white Room: the first door creates a 1/1 white Glimmer enchantment creature token, the second puts a +1/+1 counter on each of up to two target creatures. Two effects for little mana, and each door triggers Eerie.

Risks. Each effect is modest alone. It loses value with no creatures on board for the second door.

In the draft. A fair playable for white Rooms and enchantment decks, a mid-pack pick. Look for other Rooms and Eerie payoffs.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.6 %(set average : 55.9 %)
Card in the opening hand52.9 %(set average : 55.0 %)
Card drawn during the game55.8 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)84.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 37 of 91
  • White: rank 29 of 41
  • Cost 5: rank 19 of 27
  • Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

85,198 games56.7 %(all pairs : 54.7 %)
48,435 games55.5 %(all pairs : 54.7 %)
16,881 games51.1 %(all pairs : 54.7 %)
15,875 games51.9 %(all pairs : 54.7 %)
3,931 games47.0 %(all pairs : 54.7 %)
3,825 games49.3 %(all pairs : 54.7 %)
2,713 games49.0 %(all pairs : 54.7 %)
1,042 games48.3 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.1 %· 21,936 games
All players, card in hand54.7 %· 90,973 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.2 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.3 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 126,563 games
  • 2 copies54.8 % · 44,416 games
  • 3 copies55.1 % · 9,761 games
  • 4 copies or more56.0 % · 1,755 games

Win rate since the set came out (card in hand)

  • First two weeks54.9 % · 53,993 games
  • Next two weeks54.3 % · 27,493 games
  • After that54.6 % · 9,487 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 58 %G/W · 57 %

Played in 18% of the decks of the set

Other cards of the same cost and colours

  • Ghostly Dancers

    12. Ghostly Dancers

    8.4
  • The Wandering Rescuer

    34. The Wandering Rescuer

    7.4
  • Seized from Slumber

    107. Seized from Slumber

    6.0
  • Lionheart Glimmer

    148. Lionheart Glimmer

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.