Overlord of the Floodpits
Mythic · Enchantment Creature — Avatar Horror
9.1BombRank 3 of 271
63.0%Rank 8 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.1/10).
Why. A 5/3 flier that draws two cards then discards one when it enters, and does it again each attack. With Impending for three mana, you draw right away and get a big flier a few turns later.
Risks. Only three toughness: a removal spell or a damage spell kills it once it is a creature. It asks for two blue mana even for Impending.
In the draft. A very high pick in blue, especially in a deck that defends well while waiting. It is reason enough to be blue.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.7 win-rate points
Its place in the set
- Mythic: rank 3 of 20
- Blue: rank 1 of 41
- Cost 5: rank 1 of 27
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 25,152 games
- 2 copies55.9 % · 444 games
Win rate since the set came out (card in hand)
- First two weeks63.1 % · 6,288 games
- Next two weeks62.7 % · 3,796 games
- After that64.3 % · 1,224 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Mindskinner1,629 games · 58.7 % (instead of 56.1% expected)
- Shardmage's Rescue2,378 games · 60.6 % (instead of 58.2% expected)
- Silent Hallcreeper2,139 games · 61.0 % (instead of 58.6% expected)
Cards it wins less with
- Ticket Booth // Tunnel of Hate2,156 games · 51.9 % (instead of 57.0% expected)
- Betrayer's Bargain1,333 games · 53.9 % (instead of 58.5% expected)
- Most Valuable Slayer1,314 games · 54.2 % (instead of 57.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




