Fear of Failed Tests
Uncommon · Enchantment Creature — Nightmare
3.2WeakRank 246 of 271
51.0%Rank 244 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.2/10).
Why. A 2/7 for five that walls off the ground. If it connects with a player you draw cards equal to the damage, so two cards per successful attack.
Risks. With two power it is easy to block and almost never connects against an opponent with creatures. Without evasion the card draw stays theoretical.
In the draft. A late pick for a defensive blue deck. Don't count on the card draw; treat it as a wall.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Uncommon: rank 98 of 100
- Blue: rank 38 of 41
- Cost 5: rank 24 of 27
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 24,693 games
- 2 copies48.7 % · 1,391 games
Win rate since the set came out (card in hand)
- First two weeks50.9 % · 7,281 games
- Next two weeks51.0 % · 3,011 games
- After that50.6 % · 874 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dazzling Theater // Prop Room382 games · 45.5 % (instead of 41.6% expected)
- Cult Healer4,272 games · 52.6 % (instead of 50.0% expected)
- Ghostly Dancers1,668 games · 56.4 % (instead of 53.7% expected)
Cards it wins less with
- Glassworks // Shattered Yard3,076 games · 48.1 % (instead of 51.3% expected)
- Fear of Lost Teeth1,617 games · 46.3 % (instead of 49.2% expected)
- Ticket Booth // Tunnel of Hate1,915 games · 47.6 % (instead of 50.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




