Razorkin Needlehead
Rare · Creature — Human Assassin
6.4GoodRank 80 of 271
56.2%Rank 102 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 2/2 for two red mana that has first strike on your turn and deals 1 damage to the opponent whenever they draw a card. Every turn it drains a life point with no effort from you.
Risks. It needs two red mana right away. With no first strike on their turn, it loses combats when it blocks. A 2/2 body is fragile.
In the draft. A threat for aggressive red decks. Take it for the constant pressure; less useful in a controlling deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.1 win-rate points
Its place in the set
- Rare: rank 26 of 60
- Red: rank 13 of 41
- Cost 2: rank 28 of 66
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 37,112 games
- 2 copies54.7 % · 2,096 games
Win rate since the set came out (card in hand)
- First two weeks56.4 % · 9,155 games
- Next two weeks56.5 % · 5,125 games
- After that56.6 % · 1,941 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glimmer Seeker2,969 games · 58.3 % (instead of 56.2% expected)
- Orphans of the Wheat2,935 games · 56.6 % (instead of 54.5% expected)
Cards it wins less with
- Meat Locker // Drowned Diner2,036 games · 49.6 % (instead of 54.4% expected)
- Pyroclasm1,916 games · 48.3 % (instead of 51.4% expected)
- Wickerfolk Thresher2,553 games · 52.3 % (instead of 54.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




