Wickerfolk Thresher
Uncommon · Artifact Creature — Scarecrow
5.5PlayableRank 143 of 271
55.0%Rank 137 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.5/10).
Why. A 5/4 for four mana, a huge body for the price. With delirium, each attack looks at the top card of your library: if it is a land you may put it onto the battlefield, otherwise the card goes to your hand.
Risks. Without delirium it is just a big body with no ability. It dies to removal or a double block, and the bonus needs a varied graveyard.
In the draft. A good pick for green decks, with or without delirium. Green pairs like red-green and blue-green play it well.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 65 of 100
- Green: rank 23 of 42
- Cost 4: rank 16 of 41
- Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 89,899 games
- 2 copies54.6 % · 12,202 games
- 3 copies51.2 % · 901 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 26,833 games
- Next two weeks53.1 % · 13,520 games
- After that54.3 % · 4,771 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meathook Massacre II694 games · 53.2 % (instead of 49.1% expected)
- Enter the Enigma1,460 games · 53.8 % (instead of 50.4% expected)
- Waltz of Rage5,081 games · 56.7 % (instead of 53.8% expected)
Cards it wins less with
- Entity Tracker2,647 games · 52.4 % (instead of 56.1% expected)
- Trapped in the Screen7,022 games · 51.9 % (instead of 55.2% expected)
Where it is played
B/G · 30 %G/R · 28 %
Played in 10% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




