Paranormal Analyst
Uncommon · Creature — Human Detective
6.4GoodRank 79 of 271
56.8%Rank 85 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 1/3 for two that puts the card sent to your graveyard into your hand whenever you Manifest dread. It is reliable card advantage if you have ways to trigger it.
Risks. Without Manifest dread, it is a 1/3 that only blocks. It dies to any removal and its power is too low to attack.
In the draft. Take it if your deck has several ways to Manifest dread. Otherwise it belongs in the sideboard.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 36 of 100
- Blue: rank 10 of 41
- Cost 2: rank 27 of 66
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 66,298 games
- 2 copies55.2 % · 14,390 games
- 3 copies56.5 % · 1,605 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 23,279 games
- Next two weeks56.0 % · 12,292 games
- After that56.3 % · 4,499 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Tyvar, the Pummeler3,140 games · 60.2 % (instead of 57.5% expected)
- Malevolent Chandelier10,224 games · 54.5 % (instead of 52.5% expected)
- Balustrade Wurm5,377 games · 58.1 % (instead of 56.3% expected)
Cards it wins less with
- Ticket Booth // Tunnel of Hate6,151 games · 50.8 % (instead of 54.4% expected)
- The Tale of Tamiyo182 games · 44.0 % (instead of 47.5% expected)
- Walk-In Closet // Forgotten Cellar457 games · 46.0 % (instead of 49.3% expected)
Where it is played
G/U · 46 %
Played in 8.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




