Sawblade Skinripper
Uncommon · Creature — Human Assassin
6.0PlayableRank 106 of 271
56.0%Rank 106 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A 3-mana 3/2 menace that rewards sacrifice: for two mana, sacrifice another creature or an enchantment to put a +1/+1 counter on it. At your end step it deals damage to any target equal to the permanents you sacrificed this turn.
Risks. It is black-red gold and has 2 toughness, so even a small removal spell kills it. Without sacrifice fodder, it is just a decent 3/2 menace.
In the draft. Play it in a black-red deck with tokens or Rooms. Take it fairly high if you are in those colors, later otherwise.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.3 win-rate points
Its place in the set
- Uncommon: rank 48 of 100
- Multicolour: rank 19 of 34
- Cost 3: rank 27 of 57
- Average pick: 6.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 40,350 games
- 2 copies55.2 % · 14,150 games
- 3 copies56.4 % · 3,018 games
- 4 copies or more55.3 % · 412 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 14,973 games
- Next two weeks55.4 % · 10,430 games
- After that55.4 % · 3,748 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Unstoppable Slasher6,638 games · 58.5 % (instead of 55.3% expected)
- Cracked Skull7,483 games · 54.2 % (instead of 51.2% expected)
- Overlord of the Balemurk2,901 games · 58.7 % (instead of 55.7% expected)
- Charred Foyer // Warped Space1,595 games · 52.9 % (instead of 50.1% expected)
Cards it wins less with
- Raucous Carnival3,765 games · 49.6 % (instead of 54.5% expected)
Where it is played
B/R · 60 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




