Seized from Slumber
Common · Instant
6.0PlayableRank 107 of 271
56.3%Rank 101 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. An unconditional instant-speed removal that destroys any creature. Against a tapped creature it costs only two mana, which makes it very fast after an opposing attack.
Risks. It costs five mana against an untapped creature, which is heavy. An opponent who does not attack, or who has vigilance, takes away its discount.
In the draft. A strong removal spell to take early in any white deck. It is best against aggressive decks that attack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.4 win-rate points
Its place in the set
- Common: rank 12 of 91
- White: rank 22 of 41
- Cost 5: rank 11 of 27
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 116,171 games
- 2 copies54.5 % · 26,848 games
- 3 copies54.9 % · 3,302 games
- 4 copies or more54.3 % · 398 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 37,132 games
- Next two weeks56.0 % · 22,105 games
- After that55.5 % · 7,877 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Marina Vendrell632 games · 49.8 % (instead of 44.5% expected)
- The Tale of Tamiyo232 games · 51.7 % (instead of 47.3% expected)
- Leyline of Hope195 games · 45.1 % (instead of 41.1% expected)
Cards it wins less with
- Waltz of Rage2,082 games · 51.0 % (instead of 54.0% expected)
- Under the Skin6,938 games · 53.0 % (instead of 56.0% expected)
- Hauntwoods Shrieker1,208 games · 52.3 % (instead of 55.2% expected)
Where it is played
U/W · 45 %B/W · 44 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




