Stay Hidden, Stay Silent

Uncommon · Enchantment — Aura

Pick rating

7.0GoodRank 47 of 271

Observed strength

58.8%Rank 45 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. A two-mana Aura that taps the enchanted creature and keeps it from untapping: a cheap removal. Later, for six mana, you shuffle that creature into its owner's library and manifest dread.

Risks. The creature keeps its static, triggered, and non-tap abilities. Removing the Aura or bouncing the creature frees it.

In the draft. A good pick for blue control, to take fairly early. It acts as cheap removal; even better if you want the late-game mode.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 55.9 %)
Card in the opening hand56.1 %(set average : 55.0 %)
Card drawn during the game60.6 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +5.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 16 of 100
  • Blue: rank 8 of 41
  • Cost 2: rank 15 of 66
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

43,739 games57.4 %(all pairs : 55.7 %)
33,604 games56.9 %(all pairs : 55.7 %)
14,720 games53.9 %(all pairs : 55.7 %)
12,007 games53.1 %(all pairs : 55.7 %)
3,492 games52.3 %(all pairs : 55.7 %)
2,435 games50.4 %(all pairs : 55.7 %)
2,373 games53.5 %(all pairs : 55.7 %)
2,312 games52.9 %(all pairs : 55.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.7 %· 15,721 games
All players, card in hand58.5 %· 57,763 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.7 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 102,583 games
  • 2 copies56.7 % · 16,931 games
  • 3 copies57.6 % · 1,522 games
  • 4 copies or more62.3 % · 162 games

Win rate since the set came out (card in hand)

  • First two weeks59.1 % · 33,448 games
  • Next two weeks57.5 % · 17,993 games
  • After that58.7 % · 6,322 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 36 %R/U · 35 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Silent Hallcreeper

    25. Silent Hallcreeper

    7.6
  • Oblivious Bookworm

    31. Oblivious Bookworm

    7.4
  • Gremlin Tamer

    35. Gremlin Tamer

    7.3
  • Fear of Isolation

    37. Fear of Isolation

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.