Sporogenic Infection
Uncommon · Enchantment — Aura
5.8PlayableRank 123 of 271
56.0%Rank 105 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. An odd two-mana Aura: on entering, a player sacrifices a creature of their choice other than the enchanted one, and the enchanted creature is destroyed when dealt damage. It removes one creature and traps another.
Risks. The player chooses the creature to sacrifice, so they lose their worst one. If the opponent has no other creature, the sacrifice does nothing, and without damage the enchanted creature stays.
In the draft. A conditional removal, fine in black. Take it mid-pack, after the simpler removal spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.1 win-rate points
Its place in the set
- Uncommon: rank 52 of 100
- Black: rank 14 of 42
- Cost 2: rank 39 of 66
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 63,634 games
- 2 copies54.3 % · 8,516 games
- 3 copies52.7 % · 507 games
Win rate since the set came out (card in hand)
- First two weeks55.2 % · 17,717 games
- Next two weeks56.3 % · 11,216 games
- After that55.0 % · 4,027 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grievous Wound794 games · 47.1 % (instead of 42.8% expected)
- Demonic Counsel935 games · 53.0 % (instead of 49.2% expected)
- Nashi, Searcher in the Dark3,794 games · 52.9 % (instead of 49.6% expected)
- Screaming Nemesis1,551 games · 59.3 % (instead of 56.0% expected)
Cards it wins less with
- Stay Hidden, Stay Silent3,906 games · 51.5 % (instead of 54.4% expected)
- Grand Entryway // Elegant Rotunda4,995 games · 50.8 % (instead of 53.5% expected)
- Attack-in-the-Box1,341 games · 47.9 % (instead of 50.6% expected)
Where it is played
B/W · 30 %B/U · 28 %
Played in 7.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




