Surgical Suite // Hospital Room

Uncommon · Enchantment — Room // Enchantment — Room

Pick rating

6.2GoodRank 92 of 271

Observed strength

57.6%Rank 63 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.2/10).

Why. A two-faced Room: the first half, at two mana, brings back a creature with mana value 3 or less from your graveyard; the second, at four, puts a +1/+1 counter on an attacker every time you attack. Card advantage first, then constant pressure.

Risks. The first half does nothing without a creature in your graveyard. The second needs you to attack, so creatures that survive.

In the draft. A good white uncommon for aggro decks. Take it for the versatility; you often play both halves in two steps.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.6 %(set average : 55.9 %)
Card in the opening hand56.1 %(set average : 55.0 %)
Card drawn during the game58.6 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 43 of 100
  • White: rank 20 of 41
  • Cost 6: rank 5 of 15
  • Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

35,676 games57.4 %(all pairs : 55.5 %)
29,849 games57.1 %(all pairs : 55.5 %)
9,938 games53.5 %(all pairs : 55.5 %)
9,458 games50.8 %(all pairs : 55.5 %)
1,879 games48.4 %(all pairs : 55.5 %)
1,768 games49.5 %(all pairs : 55.5 %)
1,506 games50.3 %(all pairs : 55.5 %)
1,178 games52.6 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.8 %· 10,552 games
All players, card in hand57.3 %· 40,577 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.1 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.8 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 87,456 games
  • 2 copies55.6 % · 8,105 games
  • 3 copies53.0 % · 251 games

Win rate since the set came out (card in hand)

  • First two weeks57.3 % · 23,425 games
  • Next two weeks57.0 % · 12,664 games
  • After that58.1 % · 4,488 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 28 %B/W · 27 %

Played in 9.3% of the decks of the set

Other cards of the same cost and colours

  • Fear of Abduction

    76. Fear of Abduction

    6.4
  • Shepherding Spirits

    242. Shepherding Spirits

    3.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.