Defiled Crypt // Cadaver Lab
Uncommon · Enchantment — Room // Enchantment — Room
5.2PlayableRank 159 of 271
53.7%Rank 184 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A black Room. Cadaver Lab, for a black mana, returns a creature card from your graveyard to your hand: a cheap little recursion. Defiled Crypt creates a 2/2 black Horror enchantment creature token whenever cards leave your graveyard, once each turn.
Risks. Defiled Crypt needs cards to leave your graveyard, which does not happen often without support, and it costs four mana. One token per turn is a small flow.
In the draft. A pick for black decks that replay their creatures. Take it mid-pack, mostly for the cheap Cadaver Lab door.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.1 win-rate points
Its place in the set
- Uncommon: rank 75 of 100
- Black: rank 21 of 42
- Cost 5: rank 16 of 27
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.9 % · 55,845 games
- 2 copies51.2 % · 8,625 games
- 3 copies53.6 % · 870 games
Win rate since the set came out (card in hand)
- First two weeks53.3 % · 16,207 games
- Next two weeks53.2 % · 9,998 games
- After that53.1 % · 3,382 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cursed Recording516 games · 55.2 % (instead of 48.7% expected)
- Marvin, Murderous Mimic843 games · 52.7 % (instead of 48.3% expected)
- Boilerbilges Ripper2,910 games · 54.8 % (instead of 50.4% expected)
- Walk-In Closet // Forgotten Cellar598 games · 50.5 % (instead of 46.5% expected)
Cards it wins less with
- Central Elevator // Promising Stairs936 games · 42.1 % (instead of 46.7% expected)
- Surgical Suite // Hospital Room3,599 games · 48.7 % (instead of 52.9% expected)
- Sheltered by Ghosts3,620 games · 50.0 % (instead of 54.2% expected)
Where it is played
B/G · 28 %B/W · 27 %
Played in 6.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




