Fear of Abduction
Uncommon · Enchantment Creature — Nightmare
6.4GoodRank 76 of 271
56.2%Rank 103 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A six-mana 5/5 flyer that also exiles an opposing creature. The price is exiling one of your own creatures as an additional cost: a removal spell and a finisher in one body.
Risks. You need a creature to exile. If it leaves the battlefield, the opponent's creature and yours each return to their owner's hand, which can end up in their favor.
In the draft. A good top-end card for white decks with cheap creatures to exile. Skip it if you lack small bodies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.3 win-rate points
Its place in the set
- Uncommon: rank 33 of 100
- White: rank 18 of 41
- Cost 6: rank 2 of 15
- Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 78,236 games
- 2 copies54.8 % · 7,539 games
- 3 copies53.4 % · 322 games
Win rate since the set came out (card in hand)
- First two weeks56.5 % · 21,338 games
- Next two weeks55.7 % · 10,718 games
- After that56.2 % · 3,577 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stalked Researcher15,784 games · 56.3 % (instead of 54.0% expected)
- Erratic Apparition11,428 games · 55.0 % (instead of 53.0% expected)
- Entity Tracker5,389 games · 58.5 % (instead of 56.6% expected)
Cards it wins less with
- Overlord of the Balemurk1,281 games · 52.7 % (instead of 56.4% expected)
- Funeral Room // Awakening Hall912 games · 50.0 % (instead of 53.0% expected)
- Manifest Dread4,721 games · 52.4 % (instead of 55.2% expected)
Where it is played
B/W · 28 %G/W · 27 %
Played in 8.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


