Valgavoth's Faithful
Uncommon · Creature — Human Cleric
5.6PlayableRank 141 of 271
54.1%Rank 172 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A one-mana 1/1 that you can sacrifice, for four mana, to return a creature card from your graveyard to the battlefield. A good late-game value tool when it brings back a big creature at a fair price.
Risks. A 1/1 does nothing else on the board, and the activation is slow and only works at sorcery speed. You need a good creature in your graveyard for it to matter.
In the draft. A pick for black value decks, especially with plenty of big creatures. It has no place in a deck without quality creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.7 win-rate points
Its place in the set
- Uncommon: rank 63 of 100
- Black: rank 19 of 42
- Cost 1: rank 19 of 26
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 48,682 games
- 2 copies52.3 % · 7,727 games
- 3 copies53.2 % · 616 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 14,897 games
- Next two weeks53.5 % · 8,432 games
- After that52.6 % · 2,906 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Meathook Massacre II1,856 games · 51.5 % (instead of 47.3% expected)
- Valgavoth, Terror Eater5,059 games · 54.4 % (instead of 50.4% expected)
- Overlord of the Hauntwoods1,203 games · 55.7 % (instead of 51.8% expected)
- Hushwood Verge1,036 games · 53.8 % (instead of 50.2% expected)
Cards it wins less with
- Fear of Immobility4,033 games · 49.0 % (instead of 52.7% expected)
- Sheltered by Ghosts4,296 games · 51.9 % (instead of 54.7% expected)
- Grand Entryway // Elegant Rotunda4,892 games · 49.9 % (instead of 52.7% expected)
Where it is played
B/W · 44 %B/G · 29 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


