Overlord of the Hauntwoods
Mythic · Enchantment Creature — Avatar Horror
7.2Very goodRank 38 of 271
56.7%Rank 88 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.2/10).
Why. Two modes: on turn three with Impending it makes a tapped Everywhere land token on entry; later it is a 6/5 that makes one more whenever it attacks. You ramp and fix your colours with no effort.
Risks. With Impending it is not a creature for four of your end steps, so it neither blocks nor attacks. The full five-mana price is steep, with two green mana required.
In the draft. A good mythic, not a must-take. Pick it in a green deck that wants fixing and ramp: it is ramp first, a big body later.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.6 win-rate points
Its place in the set
- Mythic: rank 13 of 20
- Green: rank 3 of 42
- Cost 5: rank 6 of 27
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.9 % · 21,085 games
- 2 copies52.1 % · 311 games
Win rate since the set came out (card in hand)
- First two weeks57.3 % · 5,091 games
- Next two weeks55.6 % · 2,946 games
- After that56.2 % · 938 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Valgavoth's Faithful1,203 games · 55.7 % (instead of 51.8% expected)
- Vile Mutilator1,458 games · 55.5 % (instead of 52.1% expected)
- Valgavoth's Onslaught1,844 games · 60.1 % (instead of 57.1% expected)
- Kona, Rescue Beastie1,077 games · 52.8 % (instead of 50.2% expected)
Cards it wins less with
- Acrobatic Cheerleader1,151 games · 49.8 % (instead of 53.6% expected)
- Fear of Surveillance1,165 games · 51.4 % (instead of 54.6% expected)
- Grand Entryway // Elegant Rotunda1,102 games · 51.2 % (instead of 54.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




