Violent Urge

Uncommon · Instant

Pick rating

5.4PlayableRank 154 of 271

Observed strength

53.1%Rank 204 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A one-mana instant giving a creature +1/+0 and first strike until end of turn, or double strike with delirium. A cheap combat trick that can win a fight or finish off an opponent.

Risks. A combat trick does nothing on its own, and you lose the card if they respond by killing the creature. The double strike mode needs a varied graveyard.

In the draft. A pick for aggressive red decks, mid to late in the pack. Do not take it over creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.1 %(set average : 55.9 %)
Card in the opening hand52.1 %(set average : 55.0 %)
Card drawn during the game53.9 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)49.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 72 of 100
  • Red: rank 27 of 41
  • Cost 1: rank 20 of 26
  • Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

21,086 games55.0 %(all pairs : 53.8 %)
20,889 games55.1 %(all pairs : 53.8 %)
7,230 games51.0 %(all pairs : 53.8 %)
1,948 games47.7 %(all pairs : 53.8 %)
1,589 games49.7 %(all pairs : 53.8 %)
975 games55.0 %(all pairs : 53.8 %)
634 games45.6 %(all pairs : 53.8 %)
350 games48.9 %(all pairs : 53.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.6 %· 5,100 games
All players, card in hand53.0 %· 22,179 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.6 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.9 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy53.8 % · 49,923 games
  • 2 copies53.4 % · 5,329 games
  • 3 copies50.2 % · 231 games

Win rate since the set came out (card in hand)

  • First two weeks53.6 % · 13,407 games
  • Next two weeks51.9 % · 6,529 games
  • After that52.3 % · 2,243 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 26 %

Played in 5.5% of the decks of the set

Other cards of the same cost and colours

  • Clockwork Percussionist

    85. Clockwork Percussionist

    6.2
  • Turn Inside Out

    93. Turn Inside Out

    6.2
  • Norin, Swift Survivalist

    121. Norin, Swift Survivalist

    5.8
  • Trial of Agony

    140. Trial of Agony

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.