Kona, Rescue Beastie
Rare · Legendary Creature — Beast Survivor
2.0WeakRank 255 of 271
50.3%Rank 255 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 4/3 for four. With Survival, if it is tapped in your second main phase, you put a permanent card from your hand onto the battlefield for free: an extra land, or a big permanent.
Risks. It has to attack (no vigilance) and survive, with only three toughness. The ability helps only if you hold the right permanent.
In the draft. A good four-drop for a green deck with big permanents. Otherwise it is a fair 4/3, nothing more.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.6 win-rate points
Its place in the set
- Rare: rank 50 of 60
- Green: rank 39 of 42
- Cost 4: rank 34 of 41
- Average pick: 3.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.0 % · 23,753 games
- 2 copies46.0 % · 822 games
Win rate since the set came out (card in hand)
- First two weeks50.0 % · 6,335 games
- Next two weeks50.9 % · 2,817 games
- After that50.7 % · 944 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dazzling Theater // Prop Room325 games · 45.5 % (instead of 41.6% expected)
- Winter, Misanthropic Guide410 games · 48.3 % (instead of 44.5% expected)
- Walk-In Closet // Forgotten Cellar257 games · 49.0 % (instead of 45.5% expected)
- Malevolent Chandelier1,439 games · 51.6 % (instead of 48.6% expected)
Cards it wins less with
- Veteran Survivor1,428 games · 48.2 % (instead of 52.0% expected)
- Ragged Playmate1,392 games · 48.1 % (instead of 51.8% expected)
- Grand Entryway // Elegant Rotunda1,740 games · 47.8 % (instead of 51.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




