Wildfire Wickerfolk
Uncommon · Artifact Creature — Scarecrow
7.0GoodRank 41 of 271
59.0%Rank 40 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.0/10).
Why. A two-mana 3/2 with haste that becomes a 4/3 with trample once Delirium is on. Good in an aggressive red-green deck: it hits hard from turn two.
Risks. Only 2 toughness without Delirium, so it is fragile to small blockers and spells. It loses value late in the game against bigger creatures.
In the draft. Very good in an aggressive red-green deck. Take it reasonably early to support a low curve; it is a minor card outside those two colours.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Uncommon: rank 11 of 100
- Multicolour: rank 11 of 34
- Cost 2: rank 11 of 66
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 54,070 games
- 2 copies57.3 % · 18,908 games
- 3 copies59.7 % · 4,003 games
- 4 copies or more61.5 % · 644 games
Win rate since the set came out (card in hand)
- First two weeks59.7 % · 20,697 games
- Next two weeks57.1 % · 12,305 games
- After that57.9 % · 4,385 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Waltz of Rage8,875 games · 57.5 % (instead of 55.4% expected)
- Winter, Misanthropic Guide1,980 games · 51.3 % (instead of 49.6% expected)
Cards it wins less with
- Vicious Clown6,716 games · 52.4 % (instead of 56.6% expected)
- Undead Sprinter2,123 games · 53.1 % (instead of 56.1% expected)
- Roaring Furnace // Steaming Sauna2,542 games · 53.5 % (instead of 55.5% expected)
Where it is played
G/R · 58 %
Played in 7.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




