Balustrade Wurm
Rare · Creature — Wurm
7.1GoodRank 40 of 271
58.9%Rank 44 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.1/10).
Why. A five-mana 5/5 with trample and haste that cannot be countered: it hits right away. With Delirium it returns from the graveyard for four mana, at sorcery speed, with a finality counter.
Risks. Five mana with two green, and the recursion needs four card types in your graveyard. The finality counter means it only comes back once, and exile-based removal shuts it down.
In the draft. A good top-end for green, especially with Delirium. Take it over plain big bodies; one copy is enough for a healthy curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.2 win-rate points
Its place in the set
- Rare: rank 16 of 60
- Green: rank 5 of 42
- Cost 5: rank 7 of 27
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.9 % · 47,023 games
- 2 copies59.3 % · 1,782 games
Win rate since the set came out (card in hand)
- First two weeks58.8 % · 11,927 games
- Next two weeks58.3 % · 6,467 games
- After that57.6 % · 2,264 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hauntwoods Shrieker2,095 games · 59.5 % (instead of 56.7% expected)
- Twist Reality5,086 games · 57.8 % (instead of 55.8% expected)
- Break Down the Door11,813 games · 58.1 % (instead of 56.1% expected)
- Commune with Evil3,015 games · 56.8 % (instead of 54.8% expected)
Cards it wins less with
- Trapped in the Screen4,097 games · 53.9 % (instead of 57.0% expected)
- Acrobatic Cheerleader2,650 games · 52.8 % (instead of 55.8% expected)
- Seized from Slumber2,739 games · 53.5 % (instead of 56.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




