Bogslither's Embrace
Common · Sorcery
5.8PlayableRank 109 of 264
56.1%Rank 107 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A two-mana removal that exiles any creature, at the price of blight 1 or three extra mana. With a creature to mark, it is a very efficient answer with no restriction on power or type.
Risks. With no creature to mark, the spell costs five mana, which is expensive. The counter weakens your creature and can kill a 1/1 you wanted to keep.
In the draft. A common removal spell to take early in a black deck, and a strong fit for blight decks. Play as many as you can while keeping enough creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Common: rank 1 of 81
- Black: rank 15 of 39
- Cost 2: rank 29 of 72
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 78,958 games
- 2 copies55.0 % · 25,195 games
- 3 copies54.2 % · 3,799 games
- 4 copies or more50.5 % · 315 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 36,270 games
- Next two weeks56.4 % · 11,945 games
- After that58.0 % · 4,585 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Collective Inferno1,592 games · 53.9 % (instead of 50.1% expected)
- Goatnap724 games · 50.7 % (instead of 48.2% expected)
Cards it wins less with
- Glen Elendra's Answer593 games · 49.1 % (instead of 56.2% expected)
- Glamer Gifter3,026 games · 50.0 % (instead of 54.9% expected)
- Spell Snare420 games · 44.8 % (instead of 49.4% expected)
Where it is played
B/W · 64 %B/U · 56 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




