Prismabasher
Uncommon · Creature — Elemental
5.9PlayableRank 108 of 264
56.5%Rank 95 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.9/10).
Why. A 6/6 trampler for six that also gives +X/+X until end of turn to up to X creatures of your choice when it enters, where X is the number of colours among your permanents. With a wide board it can make a big attack that same turn.
Risks. Six mana is heavy, and Vivid counts your colours: a two-colour deck gets a modest bonus. The bonus only lasts this turn, and if it is killed you lose the body.
In the draft. A good top-end card for a green deck, better if you play several colours. One copy is usually enough, after your cheaper creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.8 win-rate points
Its place in the set
- Uncommon: rank 42 of 100
- Green: rank 16 of 40
- Cost 6: rank 6 of 12
- Average pick: 4.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 42,764 games
- 2 copies53.7 % · 4,520 games
- 3 copies55.4 % · 166 games
Win rate since the set came out (card in hand)
- First two weeks57.3 % · 14,640 games
- Next two weeks56.9 % · 4,865 games
- After that56.4 % · 1,654 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Lavaleaper160 games · 53.8 % (instead of 47.6% expected)
- Boldwyr Aggressor841 games · 55.5 % (instead of 50.6% expected)
- Reckless Ransacking639 games · 53.5 % (instead of 49.2% expected)
- Emptiness1,000 games · 57.1 % (instead of 53.6% expected)
Cards it wins less with
- Loch Mare818 games · 52.0 % (instead of 57.1% expected)
- Omni-Changeling2,421 games · 51.4 % (instead of 54.9% expected)
Where it is played
G/R · 43 %G/U · 33 %
Played in 8.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

