Dawnhand Dissident
Rare · Creature — Elf Warlock
8.1Very goodRank 16 of 264
58.9%Rank 50 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (8.1/10).
Why. A one-mana black creature that works as a filtering engine: with blight it surveils or exiles a card from a graveyard, then lets you cast from exile the creatures exiled with it. A slow engine, but a good late-game role.
Risks. A 1/2 whose two tap abilities need blight, so -1/-1 counters on your creatures. The last effect requires removing three counters and its value is slow to arrive.
In the draft. A rather selective card, take it at a middling pick. It is worth it in a black-green deck with ways to place counters, and less in a rushed deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.2 win-rate points
Its place in the set
- Rare: rank 8 of 61
- Black: rank 2 of 39
- Cost 1: rank 2 of 22
- Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 24,235 games
- 2 copies58.0 % · 981 games
Win rate since the set came out (card in hand)
- First two weeks59.0 % · 7,372 games
- Next two weeks60.4 % · 2,709 games
- After that57.0 % · 980 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grub's Command1,801 games · 60.7 % (instead of 57.4% expected)
- Formidable Speaker1,404 games · 59.5 % (instead of 56.9% expected)
- Goatnap197 games · 51.8 % (instead of 49.1% expected)
- Trystan, Callous Cultivator // Trystan, Penitent Culler1,989 games · 60.6 % (instead of 58.4% expected)
Cards it wins less with
- Liminal Hold1,484 games · 51.5 % (instead of 56.0% expected)
- Darkness Descends769 games · 46.2 % (instead of 49.5% expected)
- Feisty Spikeling1,286 games · 50.6 % (instead of 53.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




