Lofty Dreams

Uncommon · Enchantment — Aura

Pick rating

5.7PlayableRank 124 of 264

Observed strength

55.3%Rank 128 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.7/10).

Why. A convoke Aura that draws a card on entering and gives the enchanted creature +2/+2 and flying. It replaces itself and turns any creature into an aerial threat.

Risks. If the creature is killed in response, the Aura is lost and you draw nothing; killed later, you keep the drawn card. Five mana without convoke is expensive.

In the draft. A good card for a blue deck with many creatures. Take it in the middle of your pool, later if you are short on creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.3 %(set average : 55.7 %)
Card in the opening hand51.7 %(set average : 54.5 %)
Card drawn during the game57.6 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +2.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)60.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 51 of 100
  • Blue: rank 18 of 41
  • Cost 5: rank 15 of 32
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

20,222 games55.9 %(all pairs : 54.6 %)
10,500 games54.4 %(all pairs : 54.6 %)
1,066 games50.2 %(all pairs : 54.6 %)
897 games50.8 %(all pairs : 54.6 %)
674 games49.3 %(all pairs : 54.6 %)
654 games48.3 %(all pairs : 54.6 %)
392 games46.7 %(all pairs : 54.6 %)
342 games47.7 %(all pairs : 54.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.0 %· 3,689 games
All players, card in hand55.5 %· 15,848 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.8 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.6 % · 32,863 games
  • 2 copies54.6 % · 2,602 games
  • 3 copies56.7 % · 104 games

Win rate since the set came out (card in hand)

  • First two weeks55.4 % · 10,638 games
  • Next two weeks56.0 % · 3,792 games
  • After that55.1 % · 1,418 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Wistfulness

    1. Wistfulness

    9.4
  • Ashling's Command

    4. Ashling's Command

    9.0
  • Maralen, Fae Ascendant

    54. Maralen, Fae Ascendant

    6.8
  • Disruptor of Currents

    61. Disruptor of Currents

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.