Kindle the Inner Flame

Uncommon · Kindred Sorcery — Elemental

Pick rating

5.4PlayableRank 144 of 264

Observed strength

55.3%Rank 130 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A sorcery that copies one of your creatures with haste and sacrifices it at end of turn, doubling an enters trigger or a big attack. If you can behold three Elementals, the two-mana flashback gives you the same play again.

Risks. You need a good creature on the battlefield. With nothing to copy it is a wasted turn, and the flashback needs Elementals.

In the draft. A deck-dependent pick, not a priority. Good in a red Elemental deck with creatures that have strong enters effects.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.3 %(set average : 55.7 %)
Card in the opening hand51.3 %(set average : 54.5 %)
Card drawn during the game57.7 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +3.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)41.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 63 of 100
  • Red: rank 19 of 40
  • Cost 4: rank 23 of 47
  • Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,046 games54.7 %(all pairs : 53.7 %)
1,812 games52.0 %(all pairs : 53.7 %)
834 games51.9 %(all pairs : 53.7 %)
522 games49.0 %(all pairs : 53.7 %)
512 games52.0 %(all pairs : 53.7 %)
423 games49.2 %(all pairs : 53.7 %)
403 games50.1 %(all pairs : 53.7 %)
295 games54.2 %(all pairs : 53.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.4 %· 2,776 games
All players, card in hand55.2 %· 10,295 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.9 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.7 % · 20,324 games
  • 2 copies54.6 % · 2,059 games

Win rate since the set came out (card in hand)

  • First two weeks55.0 % · 5,468 games
  • Next two weeks55.4 % · 3,428 games
  • After that55.8 % · 1,399 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Sanar, Innovative First-Year

    49. Sanar, Innovative First-Year

    7.0
  • Bre of Clan Stoutarm

    60. Bre of Clan Stoutarm

    6.6
  • Champion of the Path

    97. Champion of the Path

    6.0
  • Goliath Daydreamer

    100. Goliath Daydreamer

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.