Merrow Skyswimmer

Common · Creature — Merfolk Soldier

Pick rating

5.1PlayableRank 168 of 264

Observed strength

57.1%Rank 82 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.1/10).

Why. A 2/2 with flying and vigilance that creates a 1/1 white and blue Merfolk creature token when it enters, with convoke to cast it earlier. Two bodies for one card, one of them a flyer, is very good in white-blue.

Risks. Five mana without convoke is expensive, and the 2/2 flyer dies to any removal. The hybrid cost needs white or blue.

In the draft. A good common for a white-blue deck, a mid-pack pick. Playable in any deck with white or blue.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.1 %(set average : 55.7 %)
Card in the opening hand55.2 %(set average : 54.5 %)
Card drawn during the game58.4 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +2.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)81.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 19 of 81
  • Multicolour: rank 36 of 49
  • Cost 5: rank 20 of 32
  • Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

65,920 games57.2 %(all pairs : 55.8 %)
12,093 games55.8 %(all pairs : 55.8 %)

splash

11,879 games54.6 %(all pairs : 55.8 %)

splash

3,053 games51.6 %(all pairs : 55.8 %)
1,923 games51.2 %(all pairs : 55.8 %)

splash

1,918 games50.7 %(all pairs : 55.8 %)
1,818 games52.4 %(all pairs : 55.8 %)

splash

1,315 games49.2 %(all pairs : 55.8 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.9 %· 15,048 games
All players, card in hand57.1 %· 57,137 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.3 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.0 % · 65,721 games
  • 2 copies56.4 % · 29,739 games
  • 3 copies58.3 % · 8,983 games
  • 4 copies or more58.6 % · 2,242 games

Win rate since the set came out (card in hand)

  • First two weeks57.0 % · 37,976 games
  • Next two weeks57.1 % · 13,950 games
  • After that57.9 % · 5,211 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 72 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Wistfulness

    1. Wistfulness

    9.4
  • Ashling's Command

    4. Ashling's Command

    9.0
  • Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

    14. Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

    8.2
  • Slumbering Walker

    26. Slumbering Walker

    7.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.