Merrow Skyswimmer
Common · Creature — Merfolk Soldier
5.1PlayableRank 168 of 264
57.1%Rank 82 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins more than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A solid playable that rarely gets cut (5.1/10).
Why. A 2/2 with flying and vigilance that creates a 1/1 white and blue Merfolk creature token when it enters, with convoke to cast it earlier. Two bodies for one card, one of them a flyer, is very good in white-blue.
Risks. Five mana without convoke is expensive, and the 2/2 flyer dies to any removal. The hybrid cost needs white or blue.
In the draft. A good common for a white-blue deck, a mid-pack pick. Playable in any deck with white or blue.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Common: rank 19 of 81
- Multicolour: rank 36 of 49
- Cost 5: rank 20 of 32
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 65,721 games
- 2 copies56.4 % · 29,739 games
- 3 copies58.3 % · 8,983 games
- 4 copies or more58.6 % · 2,242 games
Win rate since the set came out (card in hand)
- First two weeks57.0 % · 37,976 games
- Next two weeks57.1 % · 13,950 games
- After that57.9 % · 5,211 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rimefire Torque250 games · 56.0 % (instead of 46.6% expected)
- Bark of Doran2,464 games · 54.6 % (instead of 52.2% expected)
- Slumbering Walker9,177 games · 59.5 % (instead of 57.7% expected)
- Aquitect's Defenses12,296 games · 55.2 % (instead of 54.0% expected)
Cards it wins less with
- Dream Seizer1,502 games · 46.3 % (instead of 51.9% expected)
- Kindle the Inner Flame2,106 games · 50.2 % (instead of 54.5% expected)
Where it is played
U/W · 72 %
Played in 20% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




